GcGiRenderSettingsTraits

class pygcad.pygrx.GcGiRenderSettingsTraits

Bases: GcGiNonEntityTraits

Methods Summary

assign(self, para)

C++: GcGiRenderSettingsTraits::operator=(const class GcGiRenderSettingsTraits &) --> class GcGiRenderSettingsTraits &

backFacesEnabled(self)

C++: GcGiRenderSettingsTraits::backFacesEnabled() const --> bool

cast(inPtr)

C++: GcGiRenderSettingsTraits::cast(const class GcRxObject *) --> class GcGiRenderSettingsTraits *

className()

C++: GcGiRenderSettingsTraits::className() --> const wchar_t *

desc()

C++: GcGiRenderSettingsTraits::desc() --> class GcRxClass *

diagnosticBackgroundEnabled(self)

C++: GcGiRenderSettingsTraits::diagnosticBackgroundEnabled() const --> bool

isA(self)

C++: GcGiRenderSettingsTraits::isA() const --> class GcRxClass *

materialEnabled(self)

C++: GcGiRenderSettingsTraits::materialEnabled() const --> bool

modelScaleFactor(self)

C++: GcGiRenderSettingsTraits::modelScaleFactor() const --> double

rxInit()

C++: GcGiRenderSettingsTraits::rxInit() --> void

setBackFacesEnabled(self, enabled)

C++: GcGiRenderSettingsTraits::setBackFacesEnabled(bool) --> void

setDiagnosticBackgroundEnabled(self, enabled)

C++: GcGiRenderSettingsTraits::setDiagnosticBackgroundEnabled(bool) --> void

setMaterialEnabled(self, enabled)

C++: GcGiRenderSettingsTraits::setMaterialEnabled(bool) --> void

setModelScaleFactor(self, scaleFactor)

C++: GcGiRenderSettingsTraits::setModelScaleFactor(double) --> void

setShadowsEnabled(self, enabled)

C++: GcGiRenderSettingsTraits::setShadowsEnabled(bool) --> void

setTextureSampling(self, enabled)

C++: GcGiRenderSettingsTraits::setTextureSampling(bool) --> void

shadowsEnabled(self)

C++: GcGiRenderSettingsTraits::shadowsEnabled() const --> bool

textureSampling(self)

C++: GcGiRenderSettingsTraits::textureSampling() const --> bool

Methods Documentation

assign(self: pygcad.pygrx.GcGiRenderSettingsTraits, para: pygcad.pygrx.GcGiRenderSettingsTraits) pygcad.pygrx.GcGiRenderSettingsTraits

C++: GcGiRenderSettingsTraits::operator=(const class GcGiRenderSettingsTraits &) –> class GcGiRenderSettingsTraits &

backFacesEnabled(self: pygcad.pygrx.GcGiRenderSettingsTraits) bool

C++: GcGiRenderSettingsTraits::backFacesEnabled() const –> bool

static cast(inPtr: pygcad.pygrx.GcRxObject) pygcad.pygrx.GcGiRenderSettingsTraits

C++: GcGiRenderSettingsTraits::cast(const class GcRxObject *) –> class GcGiRenderSettingsTraits *

static className() str

C++: GcGiRenderSettingsTraits::className() –> const wchar_t *

static desc() pygcad.pygrx.GcRxClass

C++: GcGiRenderSettingsTraits::desc() –> class GcRxClass *

diagnosticBackgroundEnabled(self: pygcad.pygrx.GcGiRenderSettingsTraits) bool

C++: GcGiRenderSettingsTraits::diagnosticBackgroundEnabled() const –> bool

isA(self: pygcad.pygrx.GcGiRenderSettingsTraits) pygcad.pygrx.GcRxClass

C++: GcGiRenderSettingsTraits::isA() const –> class GcRxClass *

materialEnabled(self: pygcad.pygrx.GcGiRenderSettingsTraits) bool

C++: GcGiRenderSettingsTraits::materialEnabled() const –> bool

modelScaleFactor(self: pygcad.pygrx.GcGiRenderSettingsTraits) float

C++: GcGiRenderSettingsTraits::modelScaleFactor() const –> double

static rxInit() None

C++: GcGiRenderSettingsTraits::rxInit() –> void

setBackFacesEnabled(self: pygcad.pygrx.GcGiRenderSettingsTraits, enabled: bool) None

C++: GcGiRenderSettingsTraits::setBackFacesEnabled(bool) –> void

setDiagnosticBackgroundEnabled(self: pygcad.pygrx.GcGiRenderSettingsTraits, enabled: bool) None

C++: GcGiRenderSettingsTraits::setDiagnosticBackgroundEnabled(bool) –> void

setMaterialEnabled(self: pygcad.pygrx.GcGiRenderSettingsTraits, enabled: bool) None

C++: GcGiRenderSettingsTraits::setMaterialEnabled(bool) –> void

setModelScaleFactor(self: pygcad.pygrx.GcGiRenderSettingsTraits, scaleFactor: float) None

C++: GcGiRenderSettingsTraits::setModelScaleFactor(double) –> void

setShadowsEnabled(self: pygcad.pygrx.GcGiRenderSettingsTraits, enabled: bool) None

C++: GcGiRenderSettingsTraits::setShadowsEnabled(bool) –> void

setTextureSampling(self: pygcad.pygrx.GcGiRenderSettingsTraits, enabled: bool) None

C++: GcGiRenderSettingsTraits::setTextureSampling(bool) –> void

shadowsEnabled(self: pygcad.pygrx.GcGiRenderSettingsTraits) bool

C++: GcGiRenderSettingsTraits::shadowsEnabled() const –> bool

textureSampling(self: pygcad.pygrx.GcGiRenderSettingsTraits) bool

C++: GcGiRenderSettingsTraits::textureSampling() const –> bool