GcGiMentalRayRenderSettingsTraits

class pygcad.pygrx.GcGiMentalRayRenderSettingsTraits

Bases: GcGiRenderSettingsTraits

Methods Summary

SamplingFilter(self)

C++: GcGiMentalRayRenderSettingsTraits::SamplingFilter(GcGiMrFilter &, double &, double &) const --> void

assign(self, para)

C++: GcGiMentalRayRenderSettingsTraits::operator=(const class GcGiMentalRayRenderSettingsTraits &) --> class GcGiMentalRayRenderSettingsTraits &

cast(inPtr)

C++: GcGiMentalRayRenderSettingsTraits::cast(const class GcRxObject *) --> class GcGiMentalRayRenderSettingsTraits *

className()

C++: GcGiMentalRayRenderSettingsTraits::className() --> const wchar_t *

desc()

C++: GcGiMentalRayRenderSettingsTraits::desc() --> class GcRxClass *

diagnosticBSPMode(self)

C++: GcGiMentalRayRenderSettingsTraits::diagnosticBSPMode() const --> GcGiMrDiagnosticBSPMode

diagnosticGridMode(self)

C++: GcGiMentalRayRenderSettingsTraits::diagnosticGridMode(GcGiMrDiagnosticGridMode &, float &) const --> void

diagnosticMode(self)

C++: GcGiMentalRayRenderSettingsTraits::diagnosticMode() const --> GcGiMrDiagnosticMode

diagnosticPhotonMode(self)

C++: GcGiMentalRayRenderSettingsTraits::diagnosticPhotonMode() const --> GcGiMrDiagnosticPhotonMode

energyMultiplier(self)

C++: GcGiMentalRayRenderSettingsTraits::energyMultiplier() const --> float

exportMIEnabled(self)

C++: GcGiMentalRayRenderSettingsTraits::exportMIEnabled() const --> bool

exportMIFileName(self)

C++: GcGiMentalRayRenderSettingsTraits::exportMIFileName() const --> const wchar_t *

exportMIMode(self)

C++: GcGiMentalRayRenderSettingsTraits::exportMIMode() const --> GcGiMrExportMIMode

exposureType(self)

C++: GcGiMentalRayRenderSettingsTraits::exposureType() const --> GcGiMrExposureType

fgRayCount(self)

C++: GcGiMentalRayRenderSettingsTraits::fgRayCount() const --> int

fgSampleRadius(self)

C++: GcGiMentalRayRenderSettingsTraits::fgSampleRadius(double &, double &) const --> void

fgSampleRadiusState(self)

C++: GcGiMentalRayRenderSettingsTraits::fgSampleRadiusState(bool &, bool &, bool &) --> void

finalGatheringEnabled(self)

C++: GcGiMentalRayRenderSettingsTraits::finalGatheringEnabled() const --> bool

finalGatheringMode(self)

C++: GcGiMentalRayRenderSettingsTraits::finalGatheringMode() const --> GcGiMrFinalGatheringMode

giPhotonsPerLight(self)

C++: GcGiMentalRayRenderSettingsTraits::giPhotonsPerLight() const --> int

giSampleCount(self)

C++: GcGiMentalRayRenderSettingsTraits::giSampleCount() const --> int

giSampleRadius(self)

C++: GcGiMentalRayRenderSettingsTraits::giSampleRadius() const --> double

giSampleRadiusEnabled(self)

C++: GcGiMentalRayRenderSettingsTraits::giSampleRadiusEnabled() const --> bool

globalIlluminationEnabled(self)

C++: GcGiMentalRayRenderSettingsTraits::globalIlluminationEnabled() const --> bool

isA(self)

C++: GcGiMentalRayRenderSettingsTraits::isA() const --> class GcRxClass *

lightLuminanceScale(self)

C++: GcGiMentalRayRenderSettingsTraits::lightLuminanceScale() const --> double

memoryLimit(self)

C++: GcGiMentalRayRenderSettingsTraits::memoryLimit() const --> int

photonTraceDepth(self)

C++: GcGiMentalRayRenderSettingsTraits::photonTraceDepth(int &, int &, int &) const --> void

progressMonitor(self)

C++: GcGiMentalRayRenderSettingsTraits::progressMonitor() const --> const void *

rayTraceDepth(self)

C++: GcGiMentalRayRenderSettingsTraits::rayTraceDepth(int &, int &, int &) const --> void

rayTraceEnabled(self)

C++: GcGiMentalRayRenderSettingsTraits::rayTraceEnabled() const --> bool

rxInit()

C++: GcGiMentalRayRenderSettingsTraits::rxInit() --> void

sampling(self)

C++: GcGiMentalRayRenderSettingsTraits::sampling(int &, int &) const --> void

samplingContrastColor(self)

C++: GcGiMentalRayRenderSettingsTraits::samplingContrastColor(float &, float &, float &, float &) const --> void

setDiagnosticBSPMode(self, mode)

C++: GcGiMentalRayRenderSettingsTraits::setDiagnosticBSPMode(GcGiMrDiagnosticBSPMode) --> void

setDiagnosticGridMode(self, mode, fSize)

C++: GcGiMentalRayRenderSettingsTraits::setDiagnosticGridMode(GcGiMrDiagnosticGridMode, float) --> void

setDiagnosticMode(self, mode)

C++: GcGiMentalRayRenderSettingsTraits::setDiagnosticMode(GcGiMrDiagnosticMode) --> void

setDiagnosticPhotonMode(self, mode)

C++: GcGiMentalRayRenderSettingsTraits::setDiagnosticPhotonMode(GcGiMrDiagnosticPhotonMode) --> void

setEnergyMultiplier(self, fScale)

C++: GcGiMentalRayRenderSettingsTraits::setEnergyMultiplier(float) --> void

setExportMIEnabled(self, enabled)

C++: GcGiMentalRayRenderSettingsTraits::setExportMIEnabled(bool) --> void

setExportMIFileName(self, miName)

C++: GcGiMentalRayRenderSettingsTraits::setExportMIFileName(const wchar_t *) --> void

setExportMIMode(self, mode)

C++: GcGiMentalRayRenderSettingsTraits::setExportMIMode(GcGiMrExportMIMode) --> void

setExposureType(self, type)

C++: GcGiMentalRayRenderSettingsTraits::setExposureType(GcGiMrExposureType) --> void

setFGRadiusState(self, bMin, bMax, bPixels)

C++: GcGiMentalRayRenderSettingsTraits::setFGRadiusState(bool, bool, bool) --> void

setFGRayCount(self, num)

C++: GcGiMentalRayRenderSettingsTraits::setFGRayCount(int) --> void

setFGSampleRadius(self, min, max)

C++: GcGiMentalRayRenderSettingsTraits::setFGSampleRadius(double, double) --> void

setFinalGatheringEnabled(self, enabled)

C++: GcGiMentalRayRenderSettingsTraits::setFinalGatheringEnabled(bool) --> void

setFinalGatheringMode(self, mode)

C++: GcGiMentalRayRenderSettingsTraits::setFinalGatheringMode(GcGiMrFinalGatheringMode) --> void

setGIPhotonsPerLight(self, num)

C++: GcGiMentalRayRenderSettingsTraits::setGIPhotonsPerLight(int) --> void

setGISampleCount(self, num)

C++: GcGiMentalRayRenderSettingsTraits::setGISampleCount(int) --> void

setGISampleRadius(self, radius)

C++: GcGiMentalRayRenderSettingsTraits::setGISampleRadius(double) --> void

setGISampleRadiusEnabled(self, enabled)

C++: GcGiMentalRayRenderSettingsTraits::setGISampleRadiusEnabled(bool) --> void

setGlobalIlluminationEnabled(self, enabled)

C++: GcGiMentalRayRenderSettingsTraits::setGlobalIlluminationEnabled(bool) --> void

setLightLuminanceScale(self, luminance)

C++: GcGiMentalRayRenderSettingsTraits::setLightLuminanceScale(double) --> void

setMemoryLimit(self, limit)

C++: GcGiMentalRayRenderSettingsTraits::setMemoryLimit(int) --> void

setPhotonTraceDepth(self, reflection, ...)

C++: GcGiMentalRayRenderSettingsTraits::setPhotonTraceDepth(int, int, int) --> void

setProgressMonitor(self, pMonitor)

C++: GcGiMentalRayRenderSettingsTraits::setProgressMonitor(void *) --> void

setRayTraceDepth(self, reflection, ...)

C++: GcGiMentalRayRenderSettingsTraits::setRayTraceDepth(int, int, int) --> void

setRayTraceEnabled(self, enabled)

C++: GcGiMentalRayRenderSettingsTraits::setRayTraceEnabled(bool) --> void

setSampling(self, min, max)

C++: GcGiMentalRayRenderSettingsTraits::setSampling(int, int) --> void

setSamplingContrastColor(self, r, g, b, a)

C++: GcGiMentalRayRenderSettingsTraits::setSamplingContrastColor(float, float, float, float) --> void

setSamplingFilter(self, filter, width, height)

C++: GcGiMentalRayRenderSettingsTraits::setSamplingFilter(GcGiMrFilter, double, double) --> void

setShadowMapEnabled(self, enabled)

C++: GcGiMentalRayRenderSettingsTraits::setShadowMapEnabled(bool) --> void

setShadowMode(self, mode)

C++: GcGiMentalRayRenderSettingsTraits::setShadowMode(GcGiMrShadowMode) --> void

setShadowSamplingMultiplier(self, multiplier)

C++: GcGiMentalRayRenderSettingsTraits::setShadowSamplingMultiplier(double) --> void

setTileOrder(self, order)

C++: GcGiMentalRayRenderSettingsTraits::setTileOrder(GcGiMrTileOrder) --> void

setTileSize(self, size)

C++: GcGiMentalRayRenderSettingsTraits::setTileSize(int) --> void

shadowMapEnabled(self)

C++: GcGiMentalRayRenderSettingsTraits::shadowMapEnabled() const --> bool

shadowMode(self)

C++: GcGiMentalRayRenderSettingsTraits::shadowMode() const --> GcGiMrShadowMode

shadowSamplingMultiplier(self)

C++: GcGiMentalRayRenderSettingsTraits::shadowSamplingMultiplier() const --> double

tileOrder(self)

C++: GcGiMentalRayRenderSettingsTraits::tileOrder() const --> GcGiMrTileOrder

tileSize(self)

C++: GcGiMentalRayRenderSettingsTraits::tileSize() const --> int

Methods Documentation

SamplingFilter(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) Tuple[GcGiMrFilter, float, float]

C++: GcGiMentalRayRenderSettingsTraits::SamplingFilter(GcGiMrFilter &, double &, double &) const –> void

assign(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, para: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) pygcad.pygrx.GcGiMentalRayRenderSettingsTraits

C++: GcGiMentalRayRenderSettingsTraits::operator=(const class GcGiMentalRayRenderSettingsTraits &) –> class GcGiMentalRayRenderSettingsTraits &

static cast(inPtr: pygcad.pygrx.GcRxObject) pygcad.pygrx.GcGiMentalRayRenderSettingsTraits

C++: GcGiMentalRayRenderSettingsTraits::cast(const class GcRxObject *) –> class GcGiMentalRayRenderSettingsTraits *

static className() str

C++: GcGiMentalRayRenderSettingsTraits::className() –> const wchar_t *

static desc() pygcad.pygrx.GcRxClass

C++: GcGiMentalRayRenderSettingsTraits::desc() –> class GcRxClass *

diagnosticBSPMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) GcGiMrDiagnosticBSPMode

C++: GcGiMentalRayRenderSettingsTraits::diagnosticBSPMode() const –> GcGiMrDiagnosticBSPMode

diagnosticGridMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) Tuple[GcGiMrDiagnosticGridMode, float]

C++: GcGiMentalRayRenderSettingsTraits::diagnosticGridMode(GcGiMrDiagnosticGridMode &, float &) const –> void

diagnosticMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) GcGiMrDiagnosticMode

C++: GcGiMentalRayRenderSettingsTraits::diagnosticMode() const –> GcGiMrDiagnosticMode

diagnosticPhotonMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) GcGiMrDiagnosticPhotonMode

C++: GcGiMentalRayRenderSettingsTraits::diagnosticPhotonMode() const –> GcGiMrDiagnosticPhotonMode

energyMultiplier(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) float

C++: GcGiMentalRayRenderSettingsTraits::energyMultiplier() const –> float

exportMIEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) bool

C++: GcGiMentalRayRenderSettingsTraits::exportMIEnabled() const –> bool

exportMIFileName(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) str

C++: GcGiMentalRayRenderSettingsTraits::exportMIFileName() const –> const wchar_t *

exportMIMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) GcGiMrExportMIMode

C++: GcGiMentalRayRenderSettingsTraits::exportMIMode() const –> GcGiMrExportMIMode

exposureType(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) GcGiMrExposureType

C++: GcGiMentalRayRenderSettingsTraits::exposureType() const –> GcGiMrExposureType

fgRayCount(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) int

C++: GcGiMentalRayRenderSettingsTraits::fgRayCount() const –> int

fgSampleRadius(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) Tuple[float, float]

C++: GcGiMentalRayRenderSettingsTraits::fgSampleRadius(double &, double &) const –> void

fgSampleRadiusState(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) Tuple[bool, bool, bool]

C++: GcGiMentalRayRenderSettingsTraits::fgSampleRadiusState(bool &, bool &, bool &) –> void

finalGatheringEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) bool

C++: GcGiMentalRayRenderSettingsTraits::finalGatheringEnabled() const –> bool

finalGatheringMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) GcGiMrFinalGatheringMode

C++: GcGiMentalRayRenderSettingsTraits::finalGatheringMode() const –> GcGiMrFinalGatheringMode

giPhotonsPerLight(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) int

C++: GcGiMentalRayRenderSettingsTraits::giPhotonsPerLight() const –> int

giSampleCount(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) int

C++: GcGiMentalRayRenderSettingsTraits::giSampleCount() const –> int

giSampleRadius(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) float

C++: GcGiMentalRayRenderSettingsTraits::giSampleRadius() const –> double

giSampleRadiusEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) bool

C++: GcGiMentalRayRenderSettingsTraits::giSampleRadiusEnabled() const –> bool

globalIlluminationEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) bool

C++: GcGiMentalRayRenderSettingsTraits::globalIlluminationEnabled() const –> bool

isA(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) pygcad.pygrx.GcRxClass

C++: GcGiMentalRayRenderSettingsTraits::isA() const –> class GcRxClass *

lightLuminanceScale(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) float

C++: GcGiMentalRayRenderSettingsTraits::lightLuminanceScale() const –> double

memoryLimit(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) int

C++: GcGiMentalRayRenderSettingsTraits::memoryLimit() const –> int

photonTraceDepth(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) Tuple[int, int, int]

C++: GcGiMentalRayRenderSettingsTraits::photonTraceDepth(int &, int &, int &) const –> void

progressMonitor(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) capsule

C++: GcGiMentalRayRenderSettingsTraits::progressMonitor() const –> const void *

rayTraceDepth(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) Tuple[int, int, int]

C++: GcGiMentalRayRenderSettingsTraits::rayTraceDepth(int &, int &, int &) const –> void

rayTraceEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) bool

C++: GcGiMentalRayRenderSettingsTraits::rayTraceEnabled() const –> bool

static rxInit() None

C++: GcGiMentalRayRenderSettingsTraits::rxInit() –> void

sampling(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) Tuple[int, int]

C++: GcGiMentalRayRenderSettingsTraits::sampling(int &, int &) const –> void

samplingContrastColor(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) None

C++: GcGiMentalRayRenderSettingsTraits::samplingContrastColor(float &, float &, float &, float &) const –> void

setDiagnosticBSPMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, mode: GcGiMrDiagnosticBSPMode) None

C++: GcGiMentalRayRenderSettingsTraits::setDiagnosticBSPMode(GcGiMrDiagnosticBSPMode) –> void

setDiagnosticGridMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, mode: GcGiMrDiagnosticGridMode, fSize: float) None

C++: GcGiMentalRayRenderSettingsTraits::setDiagnosticGridMode(GcGiMrDiagnosticGridMode, float) –> void

setDiagnosticMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, mode: GcGiMrDiagnosticMode) None

C++: GcGiMentalRayRenderSettingsTraits::setDiagnosticMode(GcGiMrDiagnosticMode) –> void

setDiagnosticPhotonMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, mode: GcGiMrDiagnosticPhotonMode) None

C++: GcGiMentalRayRenderSettingsTraits::setDiagnosticPhotonMode(GcGiMrDiagnosticPhotonMode) –> void

setEnergyMultiplier(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, fScale: float) None

C++: GcGiMentalRayRenderSettingsTraits::setEnergyMultiplier(float) –> void

setExportMIEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, enabled: bool) None

C++: GcGiMentalRayRenderSettingsTraits::setExportMIEnabled(bool) –> void

setExportMIFileName(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, miName: str) None

C++: GcGiMentalRayRenderSettingsTraits::setExportMIFileName(const wchar_t *) –> void

setExportMIMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, mode: GcGiMrExportMIMode) None

C++: GcGiMentalRayRenderSettingsTraits::setExportMIMode(GcGiMrExportMIMode) –> void

setExposureType(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, type: GcGiMrExposureType) None

C++: GcGiMentalRayRenderSettingsTraits::setExposureType(GcGiMrExposureType) –> void

setFGRadiusState(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, bMin: bool, bMax: bool, bPixels: bool) None

C++: GcGiMentalRayRenderSettingsTraits::setFGRadiusState(bool, bool, bool) –> void

setFGRayCount(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, num: int) None

C++: GcGiMentalRayRenderSettingsTraits::setFGRayCount(int) –> void

setFGSampleRadius(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, min: float, max: float) None

C++: GcGiMentalRayRenderSettingsTraits::setFGSampleRadius(double, double) –> void

setFinalGatheringEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, enabled: bool) None

C++: GcGiMentalRayRenderSettingsTraits::setFinalGatheringEnabled(bool) –> void

setFinalGatheringMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, mode: GcGiMrFinalGatheringMode) None

C++: GcGiMentalRayRenderSettingsTraits::setFinalGatheringMode(GcGiMrFinalGatheringMode) –> void

setGIPhotonsPerLight(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, num: int) None

C++: GcGiMentalRayRenderSettingsTraits::setGIPhotonsPerLight(int) –> void

setGISampleCount(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, num: int) None

C++: GcGiMentalRayRenderSettingsTraits::setGISampleCount(int) –> void

setGISampleRadius(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, radius: float) None

C++: GcGiMentalRayRenderSettingsTraits::setGISampleRadius(double) –> void

setGISampleRadiusEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, enabled: bool) None

C++: GcGiMentalRayRenderSettingsTraits::setGISampleRadiusEnabled(bool) –> void

setGlobalIlluminationEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, enabled: bool) None

C++: GcGiMentalRayRenderSettingsTraits::setGlobalIlluminationEnabled(bool) –> void

setLightLuminanceScale(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, luminance: float) None

C++: GcGiMentalRayRenderSettingsTraits::setLightLuminanceScale(double) –> void

setMemoryLimit(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, limit: int) None

C++: GcGiMentalRayRenderSettingsTraits::setMemoryLimit(int) –> void

setPhotonTraceDepth(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, reflection: int, refraction: int, sum: int) None

C++: GcGiMentalRayRenderSettingsTraits::setPhotonTraceDepth(int, int, int) –> void

setProgressMonitor(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, pMonitor: capsule) None

C++: GcGiMentalRayRenderSettingsTraits::setProgressMonitor(void *) –> void

setRayTraceDepth(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, reflection: int, refraction: int, sum: int) None

C++: GcGiMentalRayRenderSettingsTraits::setRayTraceDepth(int, int, int) –> void

setRayTraceEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, enabled: bool) None

C++: GcGiMentalRayRenderSettingsTraits::setRayTraceEnabled(bool) –> void

setSampling(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, min: int, max: int) None

C++: GcGiMentalRayRenderSettingsTraits::setSampling(int, int) –> void

setSamplingContrastColor(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, r: float, g: float, b: float, a: float) None

C++: GcGiMentalRayRenderSettingsTraits::setSamplingContrastColor(float, float, float, float) –> void

setSamplingFilter(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, filter: GcGiMrFilter, width: float, height: float) None

C++: GcGiMentalRayRenderSettingsTraits::setSamplingFilter(GcGiMrFilter, double, double) –> void

setShadowMapEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, enabled: bool) None

C++: GcGiMentalRayRenderSettingsTraits::setShadowMapEnabled(bool) –> void

setShadowMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, mode: GcGiMrShadowMode) None

C++: GcGiMentalRayRenderSettingsTraits::setShadowMode(GcGiMrShadowMode) –> void

setShadowSamplingMultiplier(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, multiplier: float) None

C++: GcGiMentalRayRenderSettingsTraits::setShadowSamplingMultiplier(double) –> void

setTileOrder(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, order: GcGiMrTileOrder) None

C++: GcGiMentalRayRenderSettingsTraits::setTileOrder(GcGiMrTileOrder) –> void

setTileSize(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits, size: int) None

C++: GcGiMentalRayRenderSettingsTraits::setTileSize(int) –> void

shadowMapEnabled(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) bool

C++: GcGiMentalRayRenderSettingsTraits::shadowMapEnabled() const –> bool

shadowMode(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) GcGiMrShadowMode

C++: GcGiMentalRayRenderSettingsTraits::shadowMode() const –> GcGiMrShadowMode

shadowSamplingMultiplier(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) float

C++: GcGiMentalRayRenderSettingsTraits::shadowSamplingMultiplier() const –> double

tileOrder(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) GcGiMrTileOrder

C++: GcGiMentalRayRenderSettingsTraits::tileOrder() const –> GcGiMrTileOrder

tileSize(self: pygcad.pygrx.GcGiMentalRayRenderSettingsTraits) int

C++: GcGiMentalRayRenderSettingsTraits::tileSize() const –> int